Step 3: A steering when can be found inside the power room, turn the wheel so the brown handle is at 5 o’clock, pull the first lever once and the third lever three times to complete this step, after completing a loud foghorn can be heard along with a submarine seen surfacing just outside of the Juggernog ship. The first one is found across from the locked door in plain sight, the second one is seen outside of the Stamin-Up building, third is over the railing near Double Tap and the last one is in between the ship and the main spawn area. Step 2: The player must deactivate the MDT security system, destroy four generators signaled by four glowing red orbs, this can be done with Semtex or any other explosives. This will turn on the lights in the room and lead to the MDT security system being activated. Step 1: In the room above the locked dark room the player will find a fuse on the ground next to the locker, next to the meteorite, or on the table beside PhD Flopper, the fuse needs to be placed into the fuse holder next to the locked door. The Stand-In Easter Egg is the solo Easter Egg on this map, it requires the player to free Edward Richtofen, “Tank” Dempsey, Nikolai Belinski and Takeo Masaki from a dark room they are trapped in, inside the PhD Flopper room you can see a large door, knifing the door will result in Edward Richtofen saying the teleporter sent them too far in time and that they are now trapped inside a dark room, asking the player on the other side of the door for help.
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