Tough is a way to improve survivability though you don't take the damage if enemy is stunned or dead due to decent offence (high dex and wis).Monks don't make the best tanks at least until you can afford to use a ki on patient defence fruently. Sentinal if the rest of the party are all squishy and you end up being the tank sentinal can stop them going after the squishies.most effective if there is at least one "tank" in the party who will also be in melee then you can attack guysi nmelee with the tank, retreay without provoking an opportunity attack and if they want otattack you rather than the tank will either draw an op attack or be at disadvantage (if they use a ranged attack) Mobile is good if you plan on being a skirmisher, run in, make your attack and run out again you can use your bonus action to attack (possibly flurry of blows) and get out of range. If you do want a feat it really depends on how you want ot play your monk and on your party My level 18 monk has not taken a feat yet, I used the first 4 ASIs to max Dex and wisdom. Monks Dex and Wis both increase your AC (and as a melee attacker you want that as high as possible) you also need Dex for your attacks, wisdom also improves your save DC for stunning strike and whatever sub-class features rely on it. If you want to be as powerful as possible I would concentrate on ASIs. Monstrous Compendium Vol 3: Minecraft Creatures
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